Pressure is a Roblox game heavily inspired by the iconic Doors. The rooms are randomly generated for each run, so a simple walkthrough of my run will not suit all; instead, this walkthrough will focus on the monsters and puzzles you will face on your way.
You can play Pressure on your phone, Xbox, or PC solo or with up to three other players/friends. In the game, you must go through various rooms to reach the end while keeping yourself safe from various monsters and solving puzzles.
The first and most common challenge you will face with opening doors is locked doors that require a card to open. For those, all you have to do is find a card within that room. Normalerweise gibt es einen anderen Raum, und die Karte befindet sich in einer der Schubladen in diesem Raum. Wenn nicht, wird es eine Schublade oder einen Tisch geben, an dem Sie die Karte herumliegen.
Sometimes, the next room's door will have electricity flowing near it, making it impossible to get through. For those, you have to find the electric circuit from where you can disable the electricity to move on. Normalerweise haben Sie einen anderen Raum in der Nähe, und hier finden Sie die Schaltung, aber manchmal kann es einen alternativen Weg vom Unterwasser oder den Lüftungsschlitzen geben. Suchen Sie also auch nach diesen.
Außerdem werden Sie nicht viel Probleme beim Fortschreiten durch die Räume haben, aber das Hauptproblem sind die Monster, die in diesen Räumen kommen und existieren, und hier ist, wie man mit jedem von ihnen umgeht.
Der Angler ist ein mutierter Fisch, der mit extremen Geschwindigkeiten durch Räume stürzt, um jemanden auf seinem Weg zu töten, und er ist einer der häufigsten Monster im Druck. When it's about to attack, you will see the lights flicker, and right before it attacks, you will hear a loud screech.
To stay safe from the Angler, you must hide inside the lockers or under the office tables if a locker is not nearby in the room. There are four types of Angler, each of which behaves differently.
Squiddles are squid-like monsters that are only found in dark rooms. Sie werden sofort angreifen, wenn Sie eine Taschenlampe für ein oder zwei Sekunden an sie leuchten, oder wenn Sie ihnen zu nahe stehen, um bis zur Hälfte Ihrer Gesundheit zu erschöpfen.
To avoid them, turn off the flashlight as soon as you see them and keep a safe distance while roaming around to find the next room. In more advanced rooms, you will have multiple Squiddles in a single room, so keep a watch for those while exploring.
Puddles of Void Mass are purple and black creatures with glowing eyes that stay in the lockers and kill you instantly if you open those lockers. To stay safe, keep an eye for their glowing eyes in the lockers and their breathing, and don't open those. Wenn sie mit anderen spielen, können sie Sie möglicherweise ziehen, wenn sie schnell sind, aber in Solo ist Pfützen der Hohlraummasse sofortiger Tod. Achten Sie also auf diese Augen.
Eyefestation is another common monster that you will encounter during your run. It's a shark creature that damages you when you look at it, so to avoid being hurt by Eyefestation, don't look into its eyes . However, it forces your camera to move toward its eyes, so you will have to move your camera constantly. A great way to do that is by looking at the ground while moving toward the exit.
The turrets are not exactly a monster but function similarly. They are guns installed in ceilings with red lasers, and when you are detected , they will shoot you. To avoid them, just walk when the lasers are not in your way and carefully move from one spot to another until you move to the next room. Sometimes, you will have vents in narrow areas to avoid turrets, so keep your eyes sharp to find them.
The Pandemonium is very similar to Angler but triggers a mini-game as it's about to leave when you hide in the locker. In the mini-game, you have to keep your camera at the center while Pandemonium tries to drag it away. It lasts for around 40 seconds, and if you lose the game, you will die, so keep yourself active and keep that camera moving.
The Wall Dwellers are one of the most annoying creatures in the game, as they slowly follow you around from cracks in the doors and walls. The only way to avoid them is to look at them , which will push them away, and if they come running, look again, and they will go away. The best thing you should do is make a habit of looking behind you frequently so you are always safe from these guys.
The Good Duo consists of two different monsters that work together. The first one is a computer that creates fake door indicators, and when you open those doors, the other scary monster damages you. Um sie zu vermeiden, müssen Sie auf die Geräusche achten, die hinter der Tür kommen, und wenn Sie etwas Atem- oder Kreischen -Geräusche hören, liegt es daran, dass eines der guten Duo dahinter steht.
Erforschen Sie in diesem Fall Ihren aktuellen Raum weiter, um eine alternative Route zu finden und von dort vorwärts zu gehen. Die gefälschte Türanzeige scheint sogar im Dunkeln. Wenn Sie also eine Türnummer im Dunkeln sehen, ist es das gute Duo.
Der Multimonster ist eines der gefährlicheren und unvorhersehbaren Monster, und es hat seltene Chance zu laichen, wenn Sie übertüren. It works like the Anglers, but it is rarer and much quicker.
To avoid this monster, keep an eye out for a red warning sign that will flash on your screen and cause some static to happen. Once those signs appear, leave everything and hide inside a locker, a cubicle, or any other area where the monster can not see you.
Because there is so little time after the warning shows, you must be actively paying attention to avoid an early death.
Next, we have the Death Angel, which is probably the most hated monster in the game. Es wurde ursprünglich als Administrator-Monster konzipiert, aber jetzt hat es eine geringe Chance, nach der Tür 60 zu erscheinen. Obwohl die Chancen, einen zu begegnen, niedrig ist, ist es äußerst gefährlich, wenn Sie einen sehen.
The Death Angel works similarly to the Pandemonium but at a much higher difficulty. It will steadily approach you and kill you on contact. Um es zu vermeiden, verstecken Sie sich irgendwo, wenn Sie ein schwaches Summengeräusch hören, aber vermeiden Sie Schließfächer, wenn möglich, da das Pandemonium -Minispiel mit Death Angel schwieriger ist, wenn der Zeiger zufällig herumspringt.
Finale is a secret monster in Pressure that is only found in the last room of the game, and it works similarly to an Angler. It only spawns at the Ridge and does not flicker the lights, so you have to rely solely on the sound of it coming towards you.
As mentioned, it is like an angler, so it rushes down the hall and instantly kills you on contact. To avoid it, hide as soon as you hear it coming and keep the lockers and hiding spots in mind as you progress through the Ridge.
Stan is also one of the instant-kill monsters in the game, and it is mostly found where you have a lot of containers or open space. He looks like a Roblox avatar with glowing red eyes standing stationary at a place. However, as soon as you step too close to it, it will instantly kill you. To avoid it, just don't be near a creepy Roblox avatar with red glowing eyes.
Mr. Lopee might be my favorite monster in Pressure, as it keeps your teammates in check. He will spawn inside a room where you or your teammates have been left behind inside a room. When you encounter him, he will approach you, and once he reaches you, he will kill you. To avoid him, don't get left behind.
Moving on, we have the Parasites, which only appear underwater at the Hadal Blacksite when you stray far from the light source. They will attack you in the dark and slowly drain your health. To avoid them, don't go far from the light sources underwater, and you won't have any issues.
Während Sie das Spiel durchlaufen, werden Sie auf das Lagerhaus stoßen, einem riesigen Raum nach Zimmer 80, und hier werden Sie dem Volus Lunara gegenüberstehen, auch als Suchlichter bezeichnet. This monster is massive in size and, as the name suggests, has searchlights to scout the areas. Your job is to find and repair the generators in the warehouse without being detected.
There will be places to hide , like lockers or containers , so make use of them to repair the generator in a DBD fashion. Wenn Sie nicht wissen, wie es funktioniert, müssen Sie im Grunde genommen tippen, wenn sich der Indikator im hervorgehobenen Bereich des Kreises befindet, um den Fortschritt schneller zu machen. Once you are done repairing all the generators, the door on the opposite side of where you came from will open to let you keep progressing.
When you are done getting back the crystal, you will finally move to the last room, known as the Trench. The Trench works similarly to the Warehouse, but this time, you will be underwater to repair cables while Volus Lunara searches for you. There will be green lights highlighting safe areas where you can hide and move from to reach other wires to repair them. Wenn Sie mehr Drähte reparieren, wird die Anzahl der Volus Lunara bis zu drei steigen, was die Reparaturen für die letzten vier bis fünf Drähte äußerst schwierig macht.
When the required cables are repaired, you will have to make your way to the Canon in the middle of the Trench. Hier müssen Sie den Hebel nach unten auf den Kanon an die Stromversorgung bringen. Danach gibt es einige Höhlen in der Nähe, mit denen Sie dorthin zurückkehren müssen, wo Sie kommen. Pull the highlighted lever there, and from there, follow the announcer to get inside the submarine to complete Roblox Pressure.
Gaster is a rare monster in the game. He appears at the Hadal Blacksite, and only one person from the team can see him, which creates a sense of fear among players. However, it doesn't harm in any way, so don't worry if you happen to see one.
The Man from the Mindscape is a jumpscare monster that has a 0.2% chance of appearing when you open a door. He is a tall, neon-white figure with melting black eyes, visible for just one second. He doesn't cause damage and disappears after scaring you.
The Dead Audience consists of multiple humanoid monsters that are found inside the Dead Seaters Room. Während sie die Spieler nicht beschädigen, wenn Sie mit ihnen interagieren, erzeugen sie kryptische Botschaften und zusammen mit diesem kann die Atmosphäre Sie herauskriechen.
Valcula Void-mass is a rare monster that you will see outside the windows at Hadal Blacksite. It is like a large egg that is connected to the Puddles of Void-mass and absorbs all light that is directed to it. Although it doesn't hurt players, it adds to the overall depth of the game.
Mirage has a 0.1% of spawning when a door is opened. It works similar to an Angler with the screech and light flickers but does not kill you. It's not a jumpscare, but something to keep you on your toes.
The Corpse Trees are another creepy monster that seems dangerous but is actually harmless. They are trees found in the forest rooms, and they are like normal trees with crops attached to them. Along with that, the whole room adapts to them and creates a creepy atmosphere.
Flesh Prisnopticloset is a decorative monster with four enormous closets on each side and glowing eyes and teeth. It rotates endlessly and does not harm the players in any way.
The Imaginary Friend is a ghostly monster that can be summoned with a Toy Remote. It will remain at a distance from you and occasionally speak certain dialogues. Although it is creepy, it doesn't do anything to you, so you will be safe from it.
My wife is a human-like but skinned monster found at the Hadal Blacksite. Her appearance is gruesome, but she has no hostile mechanics. In the documents, it is described that she is compelling people to staple small animals to her, but this behavior doesn't occur in the game.
Abstract Art is deformed, and immobile figures are found throughout the Hadal Blacksite. They come in various colors and shapes and are immune to all other monsters. They do not scare, affect, or interact with the player, making them a purely visual, passive presence.
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