Le mécanicien d'invocation est assez inhabituel dans Ball TD et avec tant de bannières, vous n'aurez aucune idée sur laquelle se concentrer, surtout si vous êtes un nouveau joueur. But, the Roblox try-harders here at site have got your back. To familiarize yourself with the meta and pull for the best units this game has to offer, here is our definitive Ball Tower Defense tier list!
You can check out our Ball Tower Defense tier list in the image above . Generally, the DPS gap between rarities is huge , and putting different rarity units in the same tier isn't really right. So, consider this tier list as a priority guide on which units you should aim for from each rarity .
In the tables below , you can find information on each unit's stats and why they are good or bad compared to other units of the same rarity . If you need extra info on certain units or some other in-game mechanics, be sure to visit the Ball TD Trello.
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() VoidBall | Oméga | + Meta DPS unit + Massive range + Low cooldown – Insane upgrade costs | Cooldown : 3 → 3 Range : 50 → 200 Damage : 75K → 2500K Bullets : 1 → 1 Pierce : 1 → 1 |
![]() OmegaKnight | Oméga | + Amazing DPS + Full AoE - Low Range – Bad on placement | Cooldown : 6 → 0.5 Range : 15 → 15 Damage : 10K → 500K |
![]() MechaKnight | Oméga | + OP DPS on placement + Meta DPS unit + Cheap to max out | Cooldown : 0.01 → 0.01 Range : 40 → 80 Damage : 1K → 8K Pierce : 1 → 1 Bullets : 2 → 4 Missile Damage : 10K → 3000K Missile Cooldown : 30 → 15 |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() Bouffon | Transcendant | + AoE DPS + Single-target DPS | Cooldown : 1 → 2 Range : 13 → 20 Melee Damage : 10K → 800K AoE Damage : 250 → 150K |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() Baller | Mythique Exclusif | + Bouncing attack + Extremely high DPS + Relatively cheap upgrades for a Mythical + Meta Mythical DPS | Cooldown : 5 → 1.25 Range : 14 → 20 Damage : 10K → 250K Bounces : 10 → 150 |
![]() VirusBall | Mythique | + Cheap placement & upgrades + Spreading virus (DoT) + Good for early waves – Outscaled by other Mythicals | Cooldown : 0.7 → 0.5 Range : 5 → 10 Damage : 250 → 5K |
![]() Rocher | Mythique | + Massive AoE + Meta Mythical DPS + Solid special line attack – Placement area blocks other units | Cooldown : 5 → 1.6 Range : 80 → 80 Damage : 1K → 100K |
![]() KingBall | Mythique Exclusif | + Summons units + Full AoE - Low Range | Cooldown : 1 → 1 Range : 8 → 10 Damage : 5K → 250K Special Cooldown : 40 → 10 |
![]() GoldenMonkey | Mythique | + Meta Farm unit + Must-use | Cooldown : 0.25 → 0.18 Range : 6 → 6 Damage : 400 → 1.5K Money on Hit : 50 → 750 |
![]() BrainBall | Mythique | + Summon unit – Relatively bad compared to other Mythicals | Cooldown : 1.5 → 0.25 Health : 0.35 → 1 Range : 15 → 35 |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() AngelBall | Légendaire | + Extreme single-target damage + Boss killer – Expensive upgrades – Very low range | Cooldown : 3 → 2 Range : 6 → 6 Damage : 2K → 325K |
![]() Cuisinier | Légendaire | + Meta Farm + Increases base HP | Cooldown : 1.5 → 1.5 Range : 5 → 5 Income : 2K → 45K Health : 10 → 10 |
![]() DartMonkey | Légendaire | + Cheap placement & upgrades + Pierce + Amazing DPS – Single-target only | Cooldown : 1 → 0.2 Range : 10 → 15 Damage : 25 → 150 Pierce : 2 → 6 Bullets : 1 → 7 |
![]() GiantBall | Légendaire | + Full AoE + Bonne gamme + Good AoE DPS – Expensive upgrades | Cooldown : 5 → 2.5 Range : 15 → 23 Damage : 500 → 45K |
![]() MiniBaller | Légendaire | + Extremely high single-target DPS + Plage solide + Pierce – Expensive upgrades | Cooldown : 0.06 → 0.01 Range : 13 → 20 Damage : 90 → 600 Pierce : 1 → 2 Bullets : 1 → 1 |
![]() Partyman | Légendaire | + Meta Support + Buffs ally range, damage, & SPA | Cooldown : 5 → 2 Range : 8 → 13 Range Buff : 50% Damage Buff : 50% SPA Buff : 40% |
![]() PrincessBall | Légendaire | – Bad farm | Cooldown : 5 → 1 Range : 6 → 6 Damage : 10 → 50 Money on Hit : 25 → 50 |
![]() RoboBall | Légendaire | + Pierce + Excellent range + Very good single-target DPS – Expensive upgrades | Cooldown : 1 → 0.08 Range : 15 → 55 Damage : 250 → 2.25K Pierce : 2 → 2 Bullets : 1 → 1 |
![]() Perceur | Légendaire Exclusif | + Very high single-target DPS + Infinite pierce + Bonne gamme – Extremely expensive upgrades | Cooldown : 1 → 1 Range : 25 → 25 Damage : 800 → 65K Pierce : 10K → 10K Bullets : 1 → 1 |
![]() Broyeur | Légendaire Exclusif | + Full AoE + Meta Legendary DPS + Plage solide + DPS AoE Insane + Relatively cheap upgrades | Cooldown : 7 → 3 Range : 15 → 26 Damage : 10K → 80K |
![]() Slicer | Légendaire Exclusif | + Full AoE + Extremely high DPS – Worse than Crusher – Very low range | Cooldown : 1.5 → 1 Range : 5 → 9 Damage : 20K → 120K |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() BombBall | Génial | – Garbage DPS – Worst Awesome unit | Cooldown : 20 → 15 Range : 10 → 60 Damage : 500 → 400 |
![]() DemonBall | Génial | + Good DPS + Burn - Low Range – Expensive placement & upgrades | Cooldown : 2 → 1.5 Range : 10 → 10 Damage : 200 → 600 |
![]() FancyBall | Génial | + Farm + Good money-making | Cooldown : 1.5 → 1.5 Range : 5 → 5 Income : 2K → 15K |
![]() Chevalier | Génial | + Good DPS when maxed out + Cheap placement & upgrades – Relatively low range | Cooldown : 1.5 → 0.3 Range : 5 → 12 Damage : 300 → 2K |
![]() LaserBall | Génial | + Insane DPS + Good pierce + Meta Awesome DPS – Expensive upgrades | Cooldown : 0.5 → 0.08 Range : 15 → 15 Damage : 90 → 400 Pierce : 10 → 10 Bullets : 1 → 1 |
![]() PowerArmorBall | Génial | + Very good DPS – Very low range – Expensive upgrades | Cooldown : 3 → 1.75 Range : 6 → 7 Damage : 1.5K → 50K |
![]() Skateboarder | Génial | + Summons + Cheap placement & upgrades + Full AoE – Relatively bad total DPS – Very low range | Cooldown : 1 → 0.8 Range : 5 → 5 Damage : 20 → 300 Special Cooldown : 10 → 0.75 |
![]() VenomousBall | Génial | + Poison + Good DPS – Expensive upgrades – Very low range | Cooldown : 0.5 → 0.03 Range : 5 → 5 Damage : 15 → 15 |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() Randonneur | Rare | + Cheap placement & upgrades + DPS solide + Pierce | Cooldown : 1 → 0.5 Range : 10 → 17 Damage : 80 → 100 Bullets : 1 → 7 Pierce : 1 → 1 |
![]() BoxerBall | Rare | + Excellent DPS – Very low range | Cooldown : 0.5 → 0.1 Range : 5 → 5 Damage : 25 → 600 |
![]() BuildersClubBall | Rare | + Stalls enemies with walls + Insanely useful + Excellent support – Expensive upgrades | Cooldown : 5 → 0.1 Range : 5 → 10 Damage : 50 → 600 Summon : Wall |
![]() DaGrungy | Rare | + Summons on placement + No cooldown + Autoclicker + farm units for giga DPS – Not as OP as he seems | Health : 500 |
![]() FlameBall | Rare | + Full AoE + Plage solide + Burn + DPS solide | Cooldown : 2 → 1.25 Range : 10 → 22 Damage : 10 → 25 |
![]() FrozenBall | Rare | + Full AoE + Slow – No DPS - Low Range | Cooldown : 0.5 → 0.1 Range : 8 → 8 Damage : 10 → 30 |
![]() GrassMan | Rare | + Full AoE + Massive range + Okay DPS | Cooldown : 1 → 0.3 Range : 10 → 30 Damage : 10 → 23 |
![]() MilitaryBall | Rare | + Good if you have a money unit + Insane DPS when maxed out + Pierce – Expensive upgrades | Cooldown : 0.75 → 0.01 Range : 10 → 25 Damage : 20 → 50 Bullets : 1 → 1 Pierce : 1 → 1 |
![]() Singe | Rare | + Good DPS – Very low range | Cooldown : 1 → 0.04 Range : 5 → 5 Damage : 75 → 130 |
![]() Novice | Rare | + Cheap placement & upgrades – Very low range – Average DPS | Cooldown : 2.5 → 1.25 Range : 4 → 4 Damage : 150 → 2K |
![]() PeasantBall | Rare | + Farm – Not that good | Cooldown : 1.5 → 1.5 Range : 5 → 5 Income : 100 → 1.25K |
![]() Sniper Ball | Rare | + Bonne gamme + Good pierce – Bad DPS – Expensive upgrades | Cooldown : 4 → 3 Range : 20 → 40 Damage : 250 → 4K Bullets : 1 → 1 Pierce : 3 → 3 |
![]() Slinger | Rare | + Cheap placement & upgrades + Meta Rare DPS + Bonne gamme – Very bad on placement | Cooldown : 0.5 → 0.4 Range : 15 → 15 Damage : 90 → 5K |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() Ball2.0 | Impair | + Cheap placement & upgrades – Bad DPS – Very low range | Cooldown : 0.5 → 0.5 Range : 6 → 6 Damage : 8 → 512 |
![]() BeachBall | Impair | + Good single-target DPS + Meta Odd unit – Needs 2 upgrades to work | Cooldown : 4 → 1.5 Range : 13 → 13 Damage : 500 → 3K |
![]() Grug | Impair | + Full AoE + Cheap placement & upgrades – Garbage DPS | Cooldown : 12 → 8 Range : 15 → 15 Damage : 100 → 500 |
![]() OldBall | Impair | + Cheap placement & upgrades – Bad DPS – Very low range | Cooldown : 2 → 1 Range : 6 → 6 Damage : 50 → 400 |
![]() PoliceBall | Impair | + DPS solide + Bonne gamme + Cheap placement & upgrades + Pierce + One of the best Odd units | Cooldown : 1.5 → 0.45 Range : 14 → 30 Damage : 50 → 700 Bullets : 1 → 1 Pierce : 1 → 1 |
![]() SurvivorBall | Impair | + Okay DPS – Very low range | Cooldown : 3 → 2 Range : 5 → 5 Damage : 300 → 2.25K |
Unité | Rareté | Avantages et inconvénients | Statistiques |
---|---|---|---|
![]() Balle | Normie | + Best DPS normie – Useless compared to non-Normies | Cooldown : 1 → 0.35 Range : 5 → 12 Damage : 25 → 100 |
![]() ElectricBall | Normie | + Stuns + Actually useful for a normie + Best Normie unit | Cooldown : 2.5 → 1.5 Range : 5 → 5 Damage : 20 → 15 |
![]() FireBall | Normie | + Burn – Useless compared to non-Normies | Cooldown : 1.5 → 0.5 Range : 5 → 5 Damage : 20 → 50 |
![]() IceBall | Normie | + Slow – Useless compared to non-Normies | Cooldown : 1 → 0.7 Range : 5 → 5 Damage : 20 → 100 |
![]() PoisonBall | Normie | + Poison – Useless compared to non-Normies | Cooldown : 2 → 1.5 Range : 5 → 5 Damage : 15 → 50 |
That does it for our Ball Tower Defense units tier list. To get more gems and coins for crates, check out our list of Ball TD codes.