Memories are one of the collectibles you can find in Stray .
Scattered across the city of Stray are objects and locations which will help restore one of B-12's corrupted memories; each memory will either reveal part of the little drone's past or a fact about the city's history.
Below you'll find all of the memory locations in Stray , so you can collect them and earn a Stray trophy.
이 페이지에서 :
Explainers:
Memory Locations:
If you'd like to learn more about Stray, then check out our guides on the energy drink locations, music sheet locations and Stray trophies.
기억은 아마도 길을 잃은 주요 수집품이며 벽으로 둘러싸인 도시 99를 여행하는 동안 특정 물체 나 위치와 상호 작용하여 찾을 수 있습니다.
총 27 개의 추억이 있습니다. 5 개는 Stray의 스토리의 일부로 자동으로 수집되고 탐사를 통해 찾아야합니다.
B-12's memory bank is located in your inventory and here you can view any memories you've already collected, along with the ones you haven't.
Memories you've restored are coloured blue, while the ones you receive are yellow. 한편 회색의 기억은이 현재 레벨에서 아직 찾을 수없는 기억이며, 현재 위치에서는 색상이없는 것들을 찾을 수 없습니다.
Whenever you start a new chapter in Stray, it's a good idea to see if there are any memories hidden in this new location. 있다면 B-12의 기억에 여러 회색 사각형이 보입니다.이 장에서는이 장에서 찾을 수있는 추억의 양에 올바르게 일치 할 수 있습니다.
By selecting a memory, you'll be shown a glitchy picture of its location that you can enlarge.
Finding all of the memories will unlock a small present for you to enjoy - it's not much, but we won't spoil the surprise.
Don't worry if you miss a memory - Stray allows you to restart any chapter you've already completed whenever you like. The only catch is that you have to start that chapter from the very beginning.
Stray의 평평한 장에서 찾을 수있는 메모리 위치는 단 하나 뿐이며이 장의 결론을 향한 첫 번째 버킷 지프 라인을 사용한 후 자동으로받을 수 있습니다.
There are seven memories locations in both of The Slums chapter in Stray. It doesn't matter whether you find the memories in Part 1 or Part 2, because, once you've found the memory, it will count for both chapters.
While these memories can be collected in any order, we've arranged them in the order in which they appear in B-12's memory bank.
The first memory in The Slums is found by interacting with a dead robot lying atop the house directly opposite The Guardian.
The easiest way to reach this roof is to climb onto the crate next to the red vending machine near The Guardian. Doing so will let you use the air vents and railing to reach the roof above.
From here, use the shelf to the next roof and then, there, the air vent to climb atop the final roof.
You'll now find the dead robot lying against the sign.
To obtain the second memory in The Slums, you need to purchase the 'ancient relic' from Azooz at the Marketplace west of The Guardian.
To do so, you will need three energy drinks, which can be found by interacting with vending machines located within The Slums.
After giving Azooz the cans, he'll pull the sheet off the relic and you'll be able to restore B-12's memory. (No idea why he couldn't do this for free, but I guess business is business.)
For the third memory in The Slums, you need to head to the second floor of the bar.
Here you'll find the memory by interacting with the bowel on the table located near the top of the stairs and pool table. (At least I think it's a pool table - the balls definitely look like they belong to pool.)
For the fourth The Slums memory, you need to visit Momo's flat.
Once inside, head into this small bedroom and, on the opposite wall to the bed, you'll find a poster, which will unlock this memory.
The fifth memory within The Slums is a piece of graffiti which reads, 'RIP Humans.'
Using The Guardian as a starting point, you can find the memory by going down the stairs in front of this robot.
Next, take the street to your right that leads to the laundrette. Once you've passed the laundrette, continue walking forward until you reach the memory.
여섯 번째 빈민가 메모리는 또 다른 낙서 조각으로, Morusque가 당신에게 앉을 수있는 Morusque의 왼쪽 골목에서 찾을 수 있습니다.
To reach this memory you need to jump on one of the bins, so you reach the small tin roof. From here, you can use the air vents to reach the painting of a robot.
The seventh memory hidden within The Slums is located on the first floor (or second depending on your opinion on floors) of Elliot's house.
Scratch at the door for his house to be let in and then head up the stairs.
Once you're at the top of the stairs, head into the left corner to find the memory by interacting with a plant being grown out of a toilet.
You can find three memories locations in the Rooftops chapter of Stray.
Here are the Rooftop memories in the order they appear in B-12's memory bank:
The first Rooftops memory can be found after you've tricked a group of Zurks to fall to their deaths by jumping on and off a metal bar.
Once you've completed this bit of pest control, continue on your way until you reach a large pipe; jump on this pipe, then the nearby air vent to reach the area above you.
Here you'll find a large neon sign which, when interacted with, will restore one of B-12's memories.
The second Rooftop memory is located on the second floor of the building you'll need to navigate to reach the tower. You'll know you're on the right level when you see a group of Zurk's trapped in a cage-like area.
Head past these Zurk's for now and climb over the wood pile near the far wall; the memory is the Neco Corporation sign which has nearly been submerged in the flesh mass the Zurks create.
You'll receive the final memory automatically towards the end of the Rooftops chapter after placing the transceiver on the antenna.
Collectibles are hidden throughout Stray, such as B-12's memories and the badges. You can also use your cat powers to find music sheets, enegry drinks and the plant locations. Don't forget about the Stray trophies either, but, if the game is for you, make sure you know Stray's length.
There are three memories locations in the Dead End chapter of Stray.
Here are Dead End memories in the order they appear in B-12's memory bank:
The first memory is located at the very start of the Dead End chapter shortly after you part ways with Seamus.
Simply head to the left-hand side of the area he opens for you and interact with the metal doorway you find there. The memory itself is located beneath the yellow poster on this door.
이 메모리를 놓친 경우 장을 다시 시작하고 Seamus가 떠난 후 존재하는 위치를 탐색하지만 널리크의 공격을 받기 전에.
두 번째 데드 엔드 메모리는 널리크를 탈출하고 일련의 파이프를 등반 한 후에 도달하는 작은 지역에 위치하지만, 울타리에 등반하여 열린 공간에 들어가기 전에 있습니다.
이 위치의 가장 먼 구석에는 와이어 울타리가 표시되며, 올라가면 울타리의 오른쪽 하단에 구멍이 표시됩니다.
이 구멍을 통과하고 죽은 로봇이 들어있는 작은 판잣집에 도달 할 때까지 나무 플랫폼을 따라 가면 상호 작용할 때 메모리가 회복됩니다.
The third and final memory in the Dead End chapter of Stray is located within Doc's house. Simply head downstairs and interact with the mannequin wearing a bucket on its head.
You can find two memories locations in The Sewers chapter of Stray.
Here are The Sewers memories in the order they appear in B-12's memory bank:
첫 번째 하수구 메모리는 벽에서 자라는 주크 계란 자루가있는 복도에서 자신을 발견하면 Momo와 함께 헤어지면 곧 찾을 수 있습니다.
이 복도의 왼쪽에 왼쪽에, 당신이 입력해야 할 또 다른 것을 찾을 수 있습니다. 여기서 당신을 기다리는 주크 계란 자루도 있기 때문에 조심하십시오. We recommend taking your time and killing the Zurks to ensure you have safe passage.
Enter this corridor and, just past the Zurk egg sacks, jump into the vent on the left-hand wall.
Now all you have to do is follow the pipe until you reach the memory.
The first time you've been chased by a large amount of Zurk's in The Sewers, you'll find yourself safely standing on a pipe.
Rather than continuing forward, you need to walk to the far-end of this pipe to find the memory. By doing so, you'll be able to jump to a small pipe and, at the end of that, a number of barrels.
This will allow you to reach a pipe and, at the end of that, lies the memory.
The Antvillage chapter of Stray contains two memories locations.
Below you'll find the Antvillage memories in the order they appear in B-12's memory bank:
You'll receive the first Antvillage memory automatically when you cross the bridge leading to the village.
To collect the second Antvillage memory, you'll have to wait for B-12 to decide they are ready to talk again.
Once they are, head to the second floor of Antvillage - the one where the robots are playing mahjong. To find the memory, head past the mahjong players until you find a robot sitting on a sofa.
The memory is a piece of white text on the wall opposite the right-hand side of the sofa.
Stray's Midtown chapter contains seven memories locations for you to find, which we've organised according to their order in B-12's memory bank.
You'll receive the first Midtown memory automatically when you reach the Subway at the beginning of the chapter.
The second Midtown memory can be found in the small home a robot has made at the top of the stairs leading to all the subway. All you have to do to collect it is interact with the bookcase.
To find this memory, you need to visit the alleyway behind the club and, once there, jump onto the bin near the yellow vending machine.
Doing so will allow you to jump onto the nearby roof, which you can then use to reach a set of yellow air vents.
Keep jumping and you'll find the memory waiting for you at a small hangout spot.
For this memory, you need to visit the barbershop off close to the main square of Midtown.
이 메모리를 얻으려면 먼저 싱크대에서 뛰어 내리거나 소파의 다른 쪽 끝에서 테이블을 뛰어 넘어 소파 위의 선반 꼭대기를 올라 가야합니다.
From this sofa, you can reach the very small loft in the barbershop, where, in one corner, you'll find the memory waiting for you.
To find this memory, you need to visit the restaurant near the main square of Midtown.
Once inside, jump atop the counter so you can reach the wall lined with buckets. From there, you'll be able to jump through a hole in the ceiling and here is where you'll find the memory.
This memory can only be collected after you've stolen the battery from the factory.
미드 타운의 메인 광장으로 돌아 오면 평화 메이커 사무실의 문이 열려있어 벽의 드론 그림을 보면서 안으로 들어가서 기억을 모을 수 있습니다.
최종 미드 타운 메모리는 클럽에서만 수집 할 수 있으며, 이런 이유로이 위치에서 다른 일을하기 전에 얻는 것이 좋습니다.
Finding it, thankfully, is quite easy - all you have to do is jump onto the dumbwaiter behind the bar to be taken to the club's basement.
Here you'll find the memory in the middle of the basement by interacting with the table. Now all you have to do is take the dumbwaiter back to the club.
Stray의 교도소에는 하나의 기억 위치 만 포함되어 있으며, 레벨의 마지막 부분에 위치하고 있습니다.
To reach the memory, you must lead the first Sentinel you encounter into the jail by purposely attracting its attention. 그렇게 한 후에는 상자를 덮개로 사용하여 닫히지 않도록 셀로 이끌어 내고, 일단 내부에 있으면 근처 도어 패널을 해킹하여 B -12를 문을 닫으십시오.
이 작업을 수행하는 가장 쉬운 방법은 B-12가 셀 내부에서 문을 닫은 다음 문을 닫기 전에 또는 문의 렁을 통해 미끄러 져 빠르게 도망가는 것입니다.
Clementine will be able to safely cross the yard and open the gate for you.
Once she's done so, head to your right where you'll find the memory by interacting with the dead roboto leaning against a bin.
Control Room에서 찾을 수있는 메모리는 단 하나뿐입니다. Stray의 마지막 장 - Titular Control Room으로 침입하면 자동으로받을 수 있습니다.
이 작업을 수행하는 데 어려움을 겪고 있다면 근처의 움직일 수있는 캐비닛 (솔직히이 것들에 대한 좋은 이름을 생각할 수 없습니다)을 문 왼쪽의 정사각형 개요로 이끌어냅니다.
Next, head to the control panel on the right-hand side of the door and prompt B-12 to start hacking. While they're hacking away, run back over to the cabinet, jump on top and start scratching at the wires.
B-12는 제어판을 짧은 시간 동안 만 해킹 할 수 있으므로 문이 열리기 전에 위의 작업을 몇 번 완료해야 할 수도 있습니다.
After successfully doing so, however, you'll be able to enter the Control Room and receive the memory.
Now you can enjoy finishing Stray!
If you'd like to learn more about Stray, then check out our guides on the energy drink locations, music sheet locations and Stray trophies.