Memories are one of the collectibles you can find in Stray .
Scattered across the city of Stray are objects and locations which will help restore one of B-12's corrupted memories; each memory will either reveal part of the little drone's past or a fact about the city's history.
Below you'll find all of the memory locations in Stray , so you can collect them and earn a Stray trophy.
在此页面上:
Explainers:
Memory Locations:
If you'd like to learn more about Stray, then check out our guides on the energy drink locations, music sheet locations and Stray trophies.
可以说,回忆是流浪中的主要收藏品,可以通过与围墙城市99的旅途中与特定的物体或位置进行互动来找到。
总共有27个记忆 - 作为Stray故事情节的一部分,自动收集了5个记忆,而您需要通过探索来找到22个。
B-12's memory bank is located in your inventory and here you can view any memories you've already collected, along with the ones you haven't.
Memories you've restored are coloured blue, while the ones you receive are yellow.同时,灰色的记忆是您在当前级别中尚未找到的记忆,而在当前位置找不到颜色的记忆。
Whenever you start a new chapter in Stray, it's a good idea to see if there are any memories hidden in this new location.如果有的话,您会在B-12的记忆中看到许多灰色正方形,它们将正确与本章中可以找到的记忆量相对应。
By selecting a memory, you'll be shown a glitchy picture of its location that you can enlarge.
Finding all of the memories will unlock a small present for you to enjoy - it's not much, but we won't spoil the surprise.
Don't worry if you miss a memory - Stray allows you to restart any chapter you've already completed whenever you like. The only catch is that you have to start that chapter from the very beginning.
在流浪的平面章节中,只有一个内存位置可以找到,您将在使用第一个铲斗Zipline来结论后自动收到它。
There are seven memories locations in both of The Slums chapter in Stray. It doesn't matter whether you find the memories in Part 1 or Part 2, because, once you've found the memory, it will count for both chapters.
While these memories can be collected in any order, we've arranged them in the order in which they appear in B-12's memory bank.
The first memory in The Slums is found by interacting with a dead robot lying atop the house directly opposite The Guardian.
The easiest way to reach this roof is to climb onto the crate next to the red vending machine near The Guardian. Doing so will let you use the air vents and railing to reach the roof above.
From here, use the shelf to the next roof and then, there, the air vent to climb atop the final roof.
You'll now find the dead robot lying against the sign.
To obtain the second memory in The Slums, you need to purchase the 'ancient relic' from Azooz at the Marketplace west of The Guardian.
To do so, you will need three energy drinks, which can be found by interacting with vending machines located within The Slums.
After giving Azooz the cans, he'll pull the sheet off the relic and you'll be able to restore B-12's memory. (No idea why he couldn't do this for free, but I guess business is business.)
For the third memory in The Slums, you need to head to the second floor of the bar.
Here you'll find the memory by interacting with the bowel on the table located near the top of the stairs and pool table. (At least I think it's a pool table - the balls definitely look like they belong to pool.)
For the fourth The Slums memory, you need to visit Momo's flat.
Once inside, head into this small bedroom and, on the opposite wall to the bed, you'll find a poster, which will unlock this memory.
The fifth memory within The Slums is a piece of graffiti which reads, 'RIP Humans.'
Using The Guardian as a starting point, you can find the memory by going down the stairs in front of this robot.
Next, take the street to your right that leads to the laundrette. Once you've passed the laundrette, continue walking forward until you reach the memory.
第六个贫民窟的记忆是另一个涂鸦,可以在莫鲁斯克左侧的小巷中找到,您可以给您提供音乐表。
To reach this memory you need to jump on one of the bins, so you reach the small tin roof. From here, you can use the air vents to reach the painting of a robot.
The seventh memory hidden within The Slums is located on the first floor (or second depending on your opinion on floors) of Elliot's house.
Scratch at the door for his house to be let in and then head up the stairs.
Once you're at the top of the stairs, head into the left corner to find the memory by interacting with a plant being grown out of a toilet.
You can find three memories locations in the Rooftops chapter of Stray.
Here are the Rooftop memories in the order they appear in B-12's memory bank:
The first Rooftops memory can be found after you've tricked a group of Zurks to fall to their deaths by jumping on and off a metal bar.
Once you've completed this bit of pest control, continue on your way until you reach a large pipe; jump on this pipe, then the nearby air vent to reach the area above you.
Here you'll find a large neon sign which, when interacted with, will restore one of B-12's memories.
The second Rooftop memory is located on the second floor of the building you'll need to navigate to reach the tower. You'll know you're on the right level when you see a group of Zurk's trapped in a cage-like area.
Head past these Zurk's for now and climb over the wood pile near the far wall; the memory is the Neco Corporation sign which has nearly been submerged in the flesh mass the Zurks create.
You'll receive the final memory automatically towards the end of the Rooftops chapter after placing the transceiver on the antenna.
收藏品被隐藏在整个流浪中,例如B-12的记忆和徽章。您也可以使用猫的力量来找到音乐表,埃格里饮料和植物位置。也不要忘记流浪奖杯,但是,如果游戏适合您,请确保您知道Stray的长度。
There are three memories locations in the Dead End chapter of Stray.
Here are Dead End memories in the order they appear in B-12's memory bank:
The first memory is located at the very start of the Dead End chapter shortly after you part ways with Seamus.
Simply head to the left-hand side of the area he opens for you and interact with the metal doorway you find there. The memory itself is located beneath the yellow poster on this door.
如果您错过了此内存,请重新启动本章并探索Seamus离开您之后的位置,但在您被Zurks攻击之前。
第二个死胡同的记忆位于您逃脱Zurks并爬上一系列管道后到达的小区域,但是在通过围栏爬上开放区域之前。
在此位置的远处,您会注意到围栏,然后,您会注意到栅栏右下角的一个孔。
穿过这个孔,然后沿木制平台,直到到达一个装有死机器人的小棚屋,当与之互动时,它将恢复内存。
The third and final memory in the Dead End chapter of Stray is located within Doc's house. Simply head downstairs and interact with the mannequin wearing a bucket on its head.
You can find two memories locations in The Sewers chapter of Stray.
Here are The Sewers memories in the order they appear in B-12's memory bank:
当您发现自己在走廊上,Zurk鸡蛋麻袋在墙壁上生长时,就可以找到第一个下水道的记忆。
在这条走廊的左侧大约一半,您会发现另一个需要输入的东西 - 不过要小心,因为还有Zurk鸡蛋麻袋在这里等着您。 We recommend taking your time and killing the Zurks to ensure you have safe passage.
Enter this corridor and, just past the Zurk egg sacks, jump into the vent on the left-hand wall.
Now all you have to do is follow the pipe until you reach the memory.
The first time you've been chased by a large amount of Zurk's in The Sewers, you'll find yourself safely standing on a pipe.
Rather than continuing forward, you need to walk to the far-end of this pipe to find the memory. By doing so, you'll be able to jump to a small pipe and, at the end of that, a number of barrels.
This will allow you to reach a pipe and, at the end of that, lies the memory.
The Antvillage chapter of Stray contains two memories locations.
Below you'll find the Antvillage memories in the order they appear in B-12's memory bank:
You'll receive the first Antvillage memory automatically when you cross the bridge leading to the village.
To collect the second Antvillage memory, you'll have to wait for B-12 to decide they are ready to talk again.
Once they are, head to the second floor of Antvillage - the one where the robots are playing mahjong. To find the memory, head past the mahjong players until you find a robot sitting on a sofa.
The memory is a piece of white text on the wall opposite the right-hand side of the sofa.
Stray's Midtown chapter contains seven memories locations for you to find, which we've organised according to their order in B-12's memory bank.
You'll receive the first Midtown memory automatically when you reach the Subway at the beginning of the chapter.
The second Midtown memory can be found in the small home a robot has made at the top of the stairs leading to all the subway. All you have to do to collect it is interact with the bookcase.
To find this memory, you need to visit the alleyway behind the club and, once there, jump onto the bin near the yellow vending machine.
Doing so will allow you to jump onto the nearby roof, which you can then use to reach a set of yellow air vents.
Keep jumping and you'll find the memory waiting for you at a small hangout spot.
For this memory, you need to visit the barbershop off close to the main square of Midtown.
为了获得此记忆,您首先需要通过跳下水槽或沙发另一端的桌子来爬上沙发上方的架子。
From this sofa, you can reach the very small loft in the barbershop, where, in one corner, you'll find the memory waiting for you.
To find this memory, you need to visit the restaurant near the main square of Midtown.
Once inside, jump atop the counter so you can reach the wall lined with buckets. From there, you'll be able to jump through a hole in the ceiling and here is where you'll find the memory.
This memory can only be collected after you've stolen the battery from the factory.
当您返回中城的主要广场时,您会发现和平缔造者办公室的门现已打开,可以通过查看墙上的无人机图片来进入内部并收集记忆。
最终的中城记忆只能在俱乐部收集,因此,我们建议您在此地点做其他任何事情之前先获得它。
Finding it, thankfully, is quite easy - all you have to do is jump onto the dumbwaiter behind the bar to be taken to the club's basement.
Here you'll find the memory in the middle of the basement by interacting with the table. Now all you have to do is take the dumbwaiter back to the club.
Stray的监狱一章仅包含一个记忆地点,它位于关卡的最后部分,这是当您通过将哨兵捕获在附近的牢房中而偷偷穿过监狱院子时。
To reach the memory, you must lead the first Sentinel you encounter into the jail by purposely attracting its attention.这样做之后,将其引导到牢房中 - 使用盒子作为盖子以避免被关闭 - 并且一旦它在内部,就可以通过黑客入侵附近的门面板关闭门。
最简单的方法是让B-12从牢房内部关闭门,然后在关闭之前迅速耗尽,或通过滑过门中的梯级。
Clementine will be able to safely cross the yard and open the gate for you.
Once she's done so, head to your right where you'll find the memory by interacting with the dead roboto leaning against a bin.
在控制室的最后一章中,只有一个内存可找到一个内存 - 当您闯入名义控制室时,您将自动收到它。
如果您遇到困难,请带领附近的可移动柜(老实说,我想不到这些东西的好名字)到门的左侧方形轮廓。
Next, head to the control panel on the right-hand side of the door and prompt B-12 to start hacking. While they're hacking away, run back over to the cabinet, jump on top and start scratching at the wires.
B-12只能在短时间内入侵控制面板,因此您可能需要在门打开之前几次完成上述操作。
After successfully doing so, however, you'll be able to enter the Control Room and receive the memory.
Now you can enjoy finishing Stray!
If you'd like to learn more about Stray, then check out our guides on the energy drink locations, music sheet locations and Stray trophies.